1F616EMO~nya
1F616EMO~nya
In theory, node definitions (use case 3) should be able to read textures sent dynamically. However, the rendering of node tiles are usually before the time the dynamically sent texture...
Or maybe ModTest Game? Hence, we still keep the abbreviation "MTG" while emphasizing the goal of MTG as a modding base.
I would suggest the following solution: 1. Add a parameter to `default.dig_up` indicating the maximum height. Above this height, nodes are no longer checked. For papyrus, a value of `10`...
I agree with the idea of Test Server. Some bugs are not found unless under extreme stress test, i.e. know-nothing players messing around, do something crazy and encounter edge cases....
In my opinion, at least yellow nades are useful for fast-traveling during build time. So I would rather suggest: 1. During build time, yellow nades can only kick players of...
> What is the point of allowing purple nades during build time? I don't know, but I don't have a reason not removing them. As a bugfix, it should deal...
Duplication of #1160 (They are actually the same problem)
If we really do that, we might need a way to interact with the Minetest client engine. I am thinking a hacked client, combined with a headless Xorg server, but...
I think digiline can have its own node database like advtrains, but if the mapblock is currently load, the mod uses the nodes in the world instad of node db....
For some reason, [`pipeworks` is requiring `fakelib`](https://github.com/mt-mods/technic/actions/runs/9364488850/job/25777590925?pr=360#step:4:30)... That's why `mtt` failed.