Nemanja

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![images](https://github.com/user-attachments/assets/dd697578-082a-48fc-bd57-e2c547da2977)

thought: make gorilla gauntlet and RD item and then make cores have unique on-use/bomb effects idk if its good but would sort out the usage issues

Yeah this should be it's own vision effect separate from blindness. It shouldnt have grayscale either.

holy shit the best solution: i just make the tests fuck off

@metalgearsloth updated tests to reflect new behavior so it should actually be good to merge now not letting it perish like all my other engine PRs

@ElectroJr I updated the docs to reflect that this uses local rotation. I think that's the more logical solution since some of the Spawn overrides which eventually call this method...

> Can't you just simply look in the backwards direction while moving back since turning is also instantaneous here? For example, hit, move mouse a bit while waiting for CD...

I removed the modifier by default. Current PR just adds support but no mechanical impact.

> It looks like this uses TemperatureComponent's `CurrentTemperature`. Keep in mind that when applied to mobs, there is also `ThermalRegulatorComponent` and thermal resistance to the outside due to clothing modifiers...

> What's being shown in the plot? It looks like it's power output vs either injection or core count? power output vs injection at 1 core