Nemanja
Nemanja
> Honestly I think /tg/ did a good job with its upgrade system, with each component able to be upgraded individually. But when we do add this, I think it's...
I just feel like youre simplifying out an interesting part of the gameplay? Having to manage your scientists and actively spend time in order to upgrade things around efficiently seems...
> The RPED is kinda necessary. It isn't really interesting to rebuild nearly every machine on the station as the station gets more machines. If you'd like a trial of...
> I think there should be an in-game way of seeing what upgrades are available for a machine. It could be like weapon/armor stats, where you shift click and then...
> definitely is up for discussion what a proper part tier system would look like. I know that classically there have been 4, but the current implementation can support any...
#11777 is generally related but doesn't apply to any of these specifically.
Seems like a clientside component removal issue? Isnt this also an issue with jitter?
test fail seems random and wacky on this one.
superseded.
perhaps the jetpacks should be split up. Keep standard jetpacks for engineering and such while allocating mini jetpacks as the salvage tool. As for the capacity increase, that seems silly....