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Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt...

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Hi, I can't use your great asset because you don't offer any licence with it, would be great if you add one e.g. the classic MIT licence would be great!...

cant run the examples, scenes seem to be empty. Is that on purpose?