Emanuele Sabetta

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I'll love to see those supported too. At least blur and drop-shadow, please.. I can't do anything without those..

The entire UI should be made in SVG and rendered in a single pass on a single canvas. That would be the best solution for performances, especially when using SVG...

For an easier debug, here it is a splitted version of the two main buttons svg files, you can download the zip from here: https://drive.google.com/file/d/0BxexooDWEb8ublZlcm5yRWpXTzQ/view?usp=sharing Here are the screenshots of...

You just need to get all the epub metadata from the novel web page on novelupdates.com or wlnupdates.com. Here is a real world example from an epub: ```xml 1234567890X Battle...

All the metadata in the example above is taken from Novelupdates. An extensive API is provided on both websites. You can check wlnupdates.com API here: https://github.com/fake-name/wlnupdates/blob/master/app/templates/api-docs.md

Can this be implemented? It would be very useful.

Google is NOT dropping SMIL support from Chrome, it is just replacing it with a polyfill based on the web animation standard. The web animation standard is NOT a declarative...

You only need to render the resulting animation in SMIL. You don't need to preserve the steiner tree or anything else specific, no more than Photoshop needs to preserve layers...

WebGL is a triangle-based rendering engine API. There is no way to tell WebGL to render a curve, you have to convert the curve in triangles and polygons meshes first....

@dalboris As I said: WebGL is just a rendering engine API, not a descriptive language for vector graphics images. You still need a standard language like SMIL to describe the...