Emanem
Emanem
Hi, looks like a couple of minor issues with gcc 11, those should be fixed by including the correct header (_memory.h_). Want to give it a shot and submit a...
Adding bugs (perhaps obvious/already known): * have to skip initial intro logo (_"+in_terminal 1 +com_skipIntroVideo 1"_) * audio is crackling a little bit sometime (have to increase pulseaudio sampling to...
What version are you running on? I've tried the latest Proton Experimental right now and still persists on Nvidia. If you have a VKD3D version you want me to try...
If I use the latest build [from master](https://github.com/HansKristian-Work/vkd3d-proton/actions/runs/1717781812), and I set to use D3D12 + Ray Tracing, I still get the same issue - as you're mentioning perhaps and Nvidia...
Still having same issue with drivers 510.47.03 - hope Nvidia will fix it sooner or later...
Hi, The game seems to always update one component upon launch:  Seems like some graphical libraries are being replaced, which also prompt to shader recompile - when this happens...
Brief update, the "Fatal D3D Error" is fairly common on Windows too, nothing special about Proton/wine seems like... Perhaps some dodgy CAPCOM code?
In terms of the `"Fatal D3D Error"`, seems like it may be caused by enabling [_MANGOHUD_ (v 0.6.5)](https://github.com/flightlessmango/MangoHud) - apparently enabling it cause this issue to happen ~50% of the...
Hi, Can confirm that now all seems good. I am now running with: * Proton Experimental * Nvidia 525.78.01 * Nvidia RTX 4090 And the rendering issues are gone. Not...
Apologies, has been a while since I've developed linux-hunter - feel free to submit a PR with fixes if you can.