EllipticEllipsis
EllipticEllipsis
Several improvements to the way that Fado works that were not pushed to the version that got merged, whoops 😓 . Also deleted all the cfg files, apologies for the...
Before opening this PR, ensure the following: - `./format.sh` was run to apply standard formatting. - `make` successfully builds a matching ROM. - No new compiler warnings were introduced during...
Vague title for what ended up being a rather less focussed PR than initially planned. - Document 2 seldom-used Player flags, `PLAYER_STATE2_FREEZE_WITH_GRAVITY` and `PLAYER_STATE2_DRAW_REFLECTION`; I expect we will have to...
Realised that this was staring us in the face as something to do the whole time. I don't love how they turned out, but they're way more readable than the...
Inspired by MM. This does have a slight tweak for treatment of the z buffer, but the same way of doing the calculation works. I wonder if there ought to...
Essentially so that you can find out what the kind person who matched your function actually changed. Will have to include the context as well since that sometimes needs to...
Even simpler than `EnGe2`, though a few interesting things going on in here. This was how I figured out that week_event_reg. `object_geldb` is rather different from OoT: the model is...
Finally figured out what the last week_event_reg was. Otherwise pretty straightforward actor, similar to but simpler than OoT. Made enum for the csActions, we may want to save that for...
Very similar to OoT with only a couple of extra functions and minor changes. Although of course they had to reorder all the functions and some of the struct to...
The culmination of 11 months of work, on and off. Huge thanks are due to @petrie911 , @engineer124 , and @Synray for their help on this, I feel like I...