Elias

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After updating the SDK to v1.15.5, My editor crashes every time I exit play mode. Any ideas?

I managed to narrow down the error, in `EOSSDKComponent.cs:502`: ```cs #if UNITY_EDITOR if (libraryPointer != IntPtr.Zero) { Bindings.Unhook(); // Free until the module ref count is 0 while (FreeLibrary(libraryPointer) !=...

As I've stated in the previous comment, the `FreeLibrary` method is what's actually causing the crash. I don't know how to fix this unfortunately so we'd have to wait for...

also, the `libc++_shared.so` files should be added back to the `Plugins/Android/libs/` `arm64-v8a` & `armeabi-v7a` folders, otherwise the EOSSDK won't work on Android

Updated post with more information on what might be happening, probably an issue with how Svelte handles transitions. if anybody could point me to where Svelte handles transitions in the...

> > I copied snippet 2 into the repl here, and made 1 small change to add the linear easing to the fly transition with `easing:linear`: > > https://svelte.dev/repl/59aa1a42f30c4bb39e38da77f0ab96d2?version=4.0.0 >...

I would also like to add that the issue happens after the first load of the page: meaning that after running `npm run dev` and opening the website it works...

After further investigation, I can tell what it is ***not***. It's not a problem with the easing functions, or the fact that Svelte generates *many* key-frames for the animation. Even...

This is extremely weird, since having the same element, but switching the animation from Svelte's to pure CSS works *completely fine*.

I have a suspicion that [`requestAnimationFrame()`](https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame) (called in `runtime/internal/environment.js`) is somehow involved. I'll investigate further tomorrow as it is getting pretty late here.