Elesbaan70

Results 85 comments of Elesbaan70

Here's my take, from a player's perspective, not knowing the modding side so well (yet). Trying to detect medians on existing road assets, as it turns out, is a fool's...

One more thought on this. If the implementation of a new lane movement control system is treated as its own project, then it really does simplify the median detection problem...

#1528 addresses some of what this issue covers. It is use case focused, rather than trying to be a general median solution.

@aubergine10 My ongoing displaced lane work has come upon challenges that have led me to realize that I really need to replace #1392 and #1528 with a group of smaller...

I think the basic implementation strategy would be to keep the traffic light flags set on the roads so that the props are still visible, but then make the traffic...

What about having traffic lights fail without power as the initial, vanilla implementation of this feature, then adding other triggers later? The nice thing about this approach is that it...

I think we're on the right track with this approach, but there are still questions that have to be answered. How is power delivery done? Currently stoplights will work without...

> the game seems to be able to do regional power brownouts if memory serves. The whole point of this approach is for traffic lights to be impacted by those...

Requiring traffic lights to be powered like buildings is weird, though. Would we require those high-voltage power lines to run alongside roads that aren't developed? Is there an existing mod...

> Maybe also integrate this with Real Time mod, so that lights can be turned off at certain times of day, and priority signs used instead? It's a cool idea,...