Nathan

Results 13 comments of Nathan

I can include this in the gun/rocket launcher "rewrite" that I'm working on

> Curiously enough, this might possibly be false actually. I loaded _two different mods_ that use mixins, one of which was a dedicated library mod made specifically to load mixins...

> > I need the entire log, not just a snippit of it. You have more information. > > ``` > [15:13:43] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker >...

Then I probably need to make a tweaker or something to get it to use the correct version of mixin, not sure why it's using it from other mods that...

Actually, ignore that. Try putting `_a` in front of the jar name, should make it load IV before anything else and use its version of mixin.

How fun. You can thank Forge for this one because I had to do some things to get around the errors caused by shadowing the mod update menu, the field...

No, the mod update menu is a Forge thing and even if it was an obfuscated field it should definitely be there in prod. It's a Forge issue if it...

Forgot to update this, crash is still there when dependency mods are missing, but it actually generates crash reports which tell you what mod is missing now.

I just remembered (after reading through this later) that I moved the version modification to the subprojects, I'll add that part tomorrow.

Not only that, but the sine and cosine tables BetterFps uses just make the rendering engine do weird things in modern versions. An update to modern versions is most likely...