Marcel Toele

Results 8 comments of Marcel Toele

I made a fork of Screw-Unit with support for asynchronous testing[1]. It works similar to foounit, Jasmine, etc, but it's simply Screw-Unit, so you won't have to convert your test...

Thanks and thank you for reporting the issue. I can indeed reproduce it. Manually typing a zero works + undo, but if you interactively drag the input field to zero,...

Ah yes, this is currently a known limitation. Transforms are assumed to be in Cartesian directions (i.e. Global orientation). Figuring out the oriented bounding box is a known hard problem....

I have something working. Needs some generalization though. And I don't know yet how it would be clear to the viewer/modeler which direction would be x, y or z. Look...

I've pushed a new version that implements transform orientation 'NORMAL'. A few notes: * For transform orientation 'NORMAL': * I have made it so that for simple selections (i.e. selections...

It looks like I screwed something up with matrices. It currently only works for objects which are at world origin (0,0,0) :rofl: I'll have another go at this... If you...

I'm afraid we hit a serious snag. I overlooked something in my approach. When custom orientations ('normal' is a special form of custom orientation) are involved, you cannot easily map...

Just discovered this! Very interesting. I was reading [this tutorial](https://blog.exppad.com/article/writing-blender-modifier) because I had a similar idea: Exposing non-destructive modeling/blender modifiers to plugin architecture, turns out you already had drawn the...