Alex Sedov

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Force-pushed to fix some unintentional formatting changes.

Rebased, gonna add GLSL support soon (tm).

Oh - given the rewrite, I should be able to strip a LOT of stuff off, actually.

Not really, as it turns out - still necessary for vec3s :P

Arrays done-zo! unfortunately wgpu validation segfaults for me for some reason (faulty driver probably)

@LPGhatguy I cannot debug locally, unfortunately - lend me a hand and dig into wgpu validation failing?

CI blocked by gfx-rs/naga#1504. We can decide to proceed with this PR (sans maybe the debug commit :) anyway.

@LPGhatguy the base issue is fixed, I think we can merge now.

Need to change CI to work on nightly somehow, but there ya go. List of changes: * Segregated arrays into their own thing as much as possible. Unfortunately the tasty...

I'm gonna wait until we resolve #20 to properly work on it, since the work there also applies to arrays.