unity-fracture
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Fracture any mesh at runtime
This works really well in the unity editor and with x64 windows builds, however, when I build to android I run into problems. I used android logcat to pinpoint exactly...
Was wondering how to fix this issue? I tried changing the fractured.transform.SetParent(transform) within CreateWalls.cs to fractured.transform.SetParent(transform, true) with no luck. Any advice?
I am wondering if there is a way to move a fractured mesh. In my game I want the Player be able to pick it up and carry it around,...
Thank you for publishing this awesome project. I'm trying to use this to remove chunks instead of blast them away. So, I modified the `ChunkNode.cs` script to try to Destroy...
Batching
Hi, In my custom scene, if I generate a wall with 500 chunks (each with a blue outer material and white inner material), I roughly get 2000 batches. Now, I...
Hi, I am trying to adapt the code to use my own custom mesh with NvBlast. I imported in Unity a mesh made with an external 3D modelling package and...
Does this project support nvblast sleeping and multi threading? Check the section "groups and parallel processing" https://docs.nvidia.com/gameworks/content/gameworkslibrary/blast/blast.htm
I'm using Unity 2022.2.4f1. The blend files in the demo are not supported so I exported them as FBX, like the dragon. Unfortunately they do not get fragmented into chunks....