EladNLG
EladNLG
**Did you ever get an LSX error before:** - [x] YES - [ ] NO **Values of environment variables:** ``` ContentId 1039093 EAConnectionId Origin.OFR.50.0001456@steam EAEntitlementSource STEAM EAFreeTrialGame false EALaunchEnv production...
It would certainly be nice, IMO. having one file per mod, or even worse - one file per northstar profile means that if that file is corrupted, everything in there...
I do think allowing the character limit to be changed in the mod.json would be a good idea too so instead of ```jsonc { // mod.json stuff... "SaveFiles": [ "saveFile1",...
IMO, not needed. Just go into R2Northstar > > I do think allowing the character limit to be changed in the mod.json would be a good idea too > >...
**VOTE HERE** 👍 if you want access to multiple files 👎 if you don't mind having only one file to work with
> > Since we dont really have a way to tell which mod a script comes from, I don't really see a way that we can stop a mod from...
Anyways, you can now override the default character limit. ```jsonc { // mod.json stuff... "SaveFiles": [ { "FileName": "saveFile1", "CharLimit": 200000 // overrides the char limit to 200k because saveFile1...
@GeckoEidechse upper bound is 2billion per file :)
> @GeckoEidechse upper bound is 2billion per file :) Update, we will be introducing a global limit and a per-mod limit to prevent malicious mods from filling up the hard...
> > > Actually, could we do something where launcher checks whether two mods try to register the same file? > > > > > > This shouldn't be an...