Elabajaba

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[I made a gist of some of the current issues I've run into trying to use this with dx12,](https://gist.github.com/Elabajaba/322428c5d2b5305a44c4f393fe05c783) which include creating the allocator not mapping well to dx12, and...

Turns out I wasn't storing the `Dxc` object (from `Dxc::new`). I was just creating the `DxcCompiler` and `DxcLibrary` and storing those, leading to `dxc` getting dropped. On another note, are...

Discussed this with robtfm on discord, and there seems to be 2 ways forwards for supporting pipeline overridable constants. 1. Mangle them in the shaders, and provide a function that...

> also note - the function to map pipeline const names is already there - `Composer::decorated_name` does the job. > > thanks very much for taking this on. 🤦

I'd also be interested in runtime benchmarks as well. Naga_oil can take quite a while to assemble bevy shaders.

I came up with something that might work for this. https://github.com/TheGrimsey/oxidized_navigation/pull/14 It changes the internals from using `bevy_rapier3d` to using `parry3d`, and uses a generic on plugin creation to know...

I originally tried something similar to the `NavMeshAffector` enum, but on `Collider`, and it got really ugly very quickly and ended up with a lot of duplicated code and `#[cfg(feature="...")]`...

> iPhone 7, iPad 6th and 7th gen Just noting that these are all unsupported hardware for webgpu (it's targeting [iphone 8/a11 SOC as the min spec](https://github.com/gpuweb/gpuweb/issues/10690)), and the 6th...

Wgpu/bevy's renderer isn't threadsafe on wasm (wgpu just used to lie about it before wgpu 0.17 because wasm threading wasn't really a thing and it's threadsafe on native, just not...

> From RobertoMaurizzi comment it seems to be something broken in Firefox > > Could someone for whom it's not working with Firefox 128 test with an older version and...