Elabajaba
Elabajaba
v0.64.0 fixed this for me, not sure about OP though.
This was fixed for `many_foxes` in https://github.com/bevyengine/bevy/pull/7339 (the huge plane with no subdivisions was the root cause), and there's a tracking issue to look into why AMD/Nvidia/etc behave differently in...
@lstanden that issue is https://github.com/gfx-rs/wgpu/issues/3855 and was due to an issue in OBS (who fixed the issue in their vulkan layer, and afaik the fix will be in OBS 30...
> > Do you know if the tonemapping or anywhere else where you're adding 0.000001 might raise the black level from black to dark gray? > > I tried it...
I'd prefer to store the preferred adapter name in the `WgpuSettings` struct (just add it as an `Option` or w/e) and do the environment variable parsing stuff there (this means...
> this seems to be due to https://github.com/bevyengine/bevy/pull/6384 Tried the commit before that one was merged, still broken.
After a bunch of back and forth on discord, this seems to be some sort of rounding or floating point precision issue with the absolutely massive plane that the many_foxes...
> I just put together a "store aabb directly on meshes" impl: [cart@a465c1d](https://github.com/cart/bevy/commit/a465c1da355fa337f5b8659ae3789cf5b8e58d76) > > (still needs benchmarking ... haven't been able to compile Tracy on my new debian install...
> Shadows are clipping as you move the camera :/. I hate messing with shadows, can someone else try and fix this? You just need to extend the `maximum_distance` of...