Ek-Videogames
Ek-Videogames
It seems at least one of the ways this glitched state can occur when the server aborts sending the campaign file to the clients.   
Even the standard configuration of 1 locker to 1 fabricator can bug out for some reason, and will remain this way until the next map change and then it fixes...
This seems to only be exclusive to any mods that have been created in the new update. Question to the devs: during what step is the mod hash generated at...
>  Neurotrauma has been giving a hash error for months, EK Dockyard only recently. Updated stuff back on Jun-15 with the release of the 3Y update, so yeah the...
Sounds like textbook physics-engine tunneling due to high speed & maybe moderate amounts of lag, or occasionally issues with hulls can cause characters to get teleported into or out-of the...
Client reproduction without any linked containers - just fab UI, think the slowdown could be recipe updates? Maybe result of the increase in recipe count from recycle-recipes.
Attack stun is a longstanding design challenge. - Same problem with dumping a whole magazine into somebody with SMG. It is a minor annoyance for AI creatures/characters, as they act...
Does it happen because items are close to the door - like in the corners of a room? Resulting in the AI 'skipping' the door node. Or is the item...
Nice job on the fast fix - it's just too bad it didn't make it into today's patch so people are going to have to wait for the next followup...
This is only tangentially related, but a similar affliction netcode issue. I've noticed in vanilla multiplayer when using things like exploding coilgun ammo you can occasionally manage to damage yourself...