Ek-Videogames

Results 24 comments of Ek-Videogames

### Update: This issue still persists on the current development build. - **Pac3 still only spawns the first part in the file** - The prop now properly exists in physics,...

Is it known if this memory leak issue can also cause the source-engine crash message "ed.alloc: no free edicts", it seems from the evidence so far that it could also...

An interesting concept may be some kind of rendering option to light models from the same origin as their parent/'owner' - if that is even possible. *( Much like how...

> Remove oxygen from the game - it'd be funny.

For the record - what is the current "developer intended" difference in end-result between choosing `respawn now with penalty` and `respawn at station`?

If by which you mean the logical consequence of development changes, sure.

- Now, honestly - having your store items delivered seems like a good unintentional QOL feature, especially for resuming multiplayer campaigns and not exactly being sure what you bought. Prevents...

> Reverted the commit for now [Regalis11/Barotrauma-development@968c3ac](https://github.com/Regalis11/Barotrauma-development/commit/968c3ac777a9148c294703382d32b64fae8bfad8), need to rethink the calculations in a way that works when the new item has different dimensions than the old one. Perhaps use...

@Regalis11 Here's the issue reproduced in current unstable v0.18.14.0 [ItemInteractBugSub.sub.txt](https://github.com/Regalis11/Barotrauma/files/9088392/ItemInteractBugSub.sub.txt)

> I was about to say fixed in build v0.18.15.0 by one of the other Inverse-Kinematics tweaks, but nope only for the specific example sub file. If I load the...