Results 16 comments of Eggbertx

I'm the friend mentioned in the OP, the one who reported the issue to @rhuanjl. I ran into the issue in Arch on my desktop, laptop, a virtual machine, and...

I had a feeling this would eventually happen. To my knowledge, the Arch devs only make changes when absolutely necessary, so if the issue isn't resolved soon, it'll likely start...

Would it be possible at all to replace PAL with a more natural system without having to rewrite the majority of the codebase for CC as a whole?

I didn't think about this when I created the issue, but I think it would also be really nice if there was an option to have Cell download the latest...

I don't know if anyone is still watching this, but I've had this issue as well. I can't even see the play button.

I don't think it's something that it necessarily _needs_, I just felt that if it's going to have shader loading in some form, it may as well be open ended...

Actually scratch that, project3D is technically perspective (using FOV, aspect, and near/far values), frustum projection would be using left, right, top, bottom, near, and far planes.

I got GUT working and created a simple input test, but Godot isn't playing nicely with the GitHub workflow VM. https://github.com/Eggbertx/PankuConsole/actions/runs/6839651321/job/18598061573#step:4:19 The command works fine and has a 0 exit...

Alright, it works with gdUnit4. Though at the moment the only thing that's being tested is that the module manager is initialized and working correctly, and that the shell opens...

I think this can be handled via a plugin, ideally a Lua plugin using something like [this](https://github.com/vadv/gopher-lua-libs/tree/master/telegram).