Edward Smith
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Edward Smith
Hi, I am having some trouble converting the depth map produced using pyrender into a point cloud in the scene. I have a camera and renderer created via: ``` camera...
This is a question more then an issue. I was wondering why you apply Gaussian blur to the images [here](https://github.com/tinghuiz/appearance-flow/blob/b20a0dd07bcc7fd885f7b99ba0320d8aa9cac9fe/ObjRenderer/genViewsShapenet.h#L96) ?