EditChris
EditChris
The schematics are pretty tiny, and when the creation process does work it takes just a second or two in generate everything. About the other option, I also checked if...
Got the debug text of a case where it fails: ``` [15:25:55 INFO]: ingeniusparrot issued server command: /island create [15:25:57 INFO]: [SuperiorSkyblock2] GridManagerImpl::createIslandInternalAsync {ingeniusparrot} {0} {0} {} {true} {WINDSWEPT_HILLS} {oneblock}...
After a while looking at the issue, it looks like this is something wrong with the OneBlock module, not the main plugin. I've been updating the plugin every time a...
Nothing. No message or anything, like if it was stuck.
As I explained in previous messages, trying to teleport to the island when the process failed did absolutely nothing. LOAD_CHUNK was one of the flags you asked me to check...
Both cases. I've seen that it happens less frequently after at least one island creation got successful, but still can happen, as just that happened like that on my server....
Ok, here's the result: ``` [17:29:22 INFO]: [SuperiorSkyblock2] GridManagerImpl::createIslandInternalAsync {Player} {0} {0} {} {true} {WINDSWEPT_HILLS} {oneblock} [17:29:22 INFO]: [SuperiorSkyblock2] DefaultIslandCreationAlgorithm::createIsland {Player} {oneblock} {islands, -6000, 110, 7500} [17:29:22 INFO]: [SuperiorSkyblock2] DefaultIslandCreationAlgorithm::createIsland...
> wait, is this the output for a successful or failed one? From what I can see, this is a successful creation. I need one that failed It's from a...
How that call to the API works? Like, if you ask the API what is the next ID available, can you specify an ID to check if that one is?...