UniTAS
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Tool that lets you TAS unity games
Currently its jank and barely works When TAS playback ends, you can't control the game anymore ULTRAKILL spams warnings / errors for the new input system and can't control
``` [Error : UniTAS] Depth isn't matching 1 after reverse invoking, something went wrong, at UniTAS.Patcher.Implementations.PatchReverseInvoker.FinishInvoke () [0x00000] in :0 at UniTAS.Patcher.Implementations.PatchReverseInvoker.Invoke[TRet] (System.Func`1[TResult] method) [0x00000] in :0 at UniTAS.Patcher.Implementations.UnlockCursor.UpdateUnconditional ()...
### What happened? in the level select menu screen of the game [Strata](https://leomca.itch.io/strata), mouse keys just aren't deterministic for some reason https://github.com/Eddio0141/UniTAS/assets/102811601/4cb68068-7837-4f0e-a528-8ba20934ac63 ### What should have happened? it should be...
### What happened? Launched the game, noticed the TAS tools didn't even work properly, pressing F1 didn't do anything, tried launching a game by pressing host and the game freezes....
is it possible to pause the game once the movie is finished, so I could like analyze the current state of the game and stuff this isn't a feature request...
In normal unit testing, there's literally no unity runtime. I need some way, preferably automated way (for github actions) to test UniTAS in a similar fashion to unit testing. This...
# What to report - [ ] Unity version - [ ] APIs used on the scripting side - [ ] Functions - [ ] Properties - [ ] Types...
Problem with adding bunch of features are not all of them can work flawlessly with all unity features. It's hard to know what broke which unity features across many versions...