Ellet
Ellet
> if (_focusNode.hasFocus) { _focusNode.unfocus(); return false; } return true; This is an Android specific issue. You might want to test this workaround on other platforms in addition to testing...
If this is considered a high-level feature, then it probably shouldn't be in `QuillRawEditor` instead.
> Using a function to change the read-only variable would be the best and clean While it's cleaner, it has the same behavior as the current.
> I've also noticed that if you change readOnly, then all of the custom embeds reload fully Yes, this is a high priority bug. Although I'm not sure if it's...
Can you share more details? - Do you use `dart_quill_delta`? How are you importing `Delta`? - Are you using any related packages to Quill or packages that depend on `flutter_quill`?...
Due to the lack of details, I will close the issue. Feel free to open a new issue.
> Some neoforge mods choose to subscribe to InputEvent.Key to handle input detection [NeoForge doc suggests handling via `ClientTickEvent.post`](https://docs.neoforged.net/docs/misc/keymappings/#within-the-game), so it's probably better to update these mods to do that...
> Then again, there's possibly a lot of mods that use this bad system. Yeah, I agree, many if not most mods. `InputEvent`s aren't meant for handling in-game input. >...
There was an issue 2 months ago referencing this, so we probably want to keep it for now. We also would want to have some labels for the priority of...
There is an example on [how to write tests for Compose HTML](https://github.com/JetBrains/compose-multiplatform/tree/master/tutorials/HTML/Using_Test_Utils#example), but when using Kobweb-specific features such as `CssStyle`, the test will always fail when running `./gradlew jsBrowserTest`: ```console...