ET: Legacy Team

Results 9 comments of ET: Legacy Team

From: @isRyven (ryven) Date: 2018-07-21T08:50:33Z --- It should also, presumably, affect shader animations like texture scroll, but it's not reproducible by simple svs.time increase (something else should also be increased,...

From: @isRyven (ryven) Date: 2018-07-23T14:14:28Z --- Alright me and Aciz did some more detailed review on what is actually affected by bigger servertime and what is not, we have tried...

From: @rmarquis (Spyhawk) Date: 2019-07-05T06:29:43Z --- This is indeed part of of the mod. Your suggestion sounds like a good improvement, but we however don't have access to map size...

From: @alkhimey (artium) Date: 2019-07-05T11:27:21Z --- Spyhawk wrote: > This is indeed part of of the mod. Your suggestion sounds like a good improvement, but we however don't have access...

From: @rmarquis (Spyhawk) Date: 2019-07-06T09:12:58Z --- I don't think the work required is worth it tbh. Requiring admins to fill data for dozens or hundreds of maps simply won't work....

From: @isRyven (ryven) Date: 2019-07-08T08:45:35Z --- If we could manipulate map-pool from the lua by implementing corresponding API and hooks, then the functionality could be implemented outside the C-world (using...

From: @mittermichal (kimi) Date: 2019-05-06T17:22:59Z --- i had the exact same idea when i was working on custom HUD i think it should be done with using componentStyle::STYLE_SIMPLE so far...

From: @realkemon (keMoN) Date: 2019-05-10T10:02:48Z --- Improved graphics and used higher resolution. Also included .psd for future reference. This simply makes the compass border thinner and replaces the direction with...

From: @realkemon (keMoN) Date: 2019-05-10T14:06:44Z --- Currently, Fireteam members are marked on the compass with a white icon. This is present even when those members are already in close enough...