Evil Puncker

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for anyone whiling to fix the issue, the missing getCharges part is here: https://github.com/Znote/forgottenserver/blob/2a75da720c3ebbfa27ae7cfe619456196d42f829/data/lib/core/item.lua#L423-L425

https://github.com/otland/forgottenserver/pull/4483

for moveevent it totally makes sense, but for action I'm strongly against it, players use an item/object, not a position but let's see what others think

yeah please let push that in, there is no need to delay things more

> AFAIK `maxViewportX, maxViewportY` are used for creature's sight range, and `maxClientViewportX, maxClientViewportY` for client viewport, so creatures can "see" players outside the client viewport and so I think he...

just a note in case anyone is wondering on why this PR has not been merged _yet_, it was targeted specifically to branch 1.4, which currently doesn't have any active...

@ranisalt can you check this please?

> Hey guys, > > for what I could understand, using this system requires you to set the chest box an actionid (2000 for instance) and an uniqueId (that will...

> Also the Demons in the Annihilator do not summon Fire Elementals even if the position is extended? weird and unintended, but it deserves opening a new issue 😄