Everything-Will-Be-IK
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A Robust Inverse Kinematics Library
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Everything-Will-Be-IK issues
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Any possibility to add maven support?
I'm trying to scope out what needs to be ported for the C++ game engine Godot Engine. * Port C#? Java to C++ * Make a visualizer for kusudama constraints...
Hi, I ported the project to C#/Unity, it seems to run correctly, albeit very slow (around 5-6FPS if solving every frame, on a high-end laptop). One line I had to...
I'm interested in adapting ewbIK for .NET, but some files (e.g. `AbstractKusudama.java`) are missing the license blurb. How should I handle attribution in those cases?