EGAMatsu
EGAMatsu
````/* fpslt_draw_wall(x1,y1,z1,x2,y2,z2,color,alpha,outlinecolor,outlinealpha) Draws a wall. Compatible with lite. Script made by TheSnidr http://thesnidr.blog.com/ */ ///////////////////////////////////////////////////////// //Initiate variables var dist; dist=fps_get_distance(argument0,argument1) if dist>fps_cam_maxdist{exit} var dir,xx1,y1,xx2,y2; dir=fps_get_direction(argument0,argument1) fps_get_xy(dir,dist) xx1=fps_xx y1=fps_yy fps_get_xy2(argument3,argument4) xx2=fps_xx...
that is the code that draws walls.
> Possibly sprite_get_texture not implemented on gmpsp? have you tried modifying the runners code?

the textures are wayy to  compressed
> Is your room view size the same as PSP screen resolution ? GM runner just stretches it if it's not... yes
> I see, so its probably that the PSP itself doesnt have enough RAM to run it...hmmm > That could also be why earlier i tried to work the Undertale...
> > > I see, so its probably that the PSP itself doesnt have enough RAM to run it...hmmm > > > That could also be why earlier i tried...
> Iirc wav loads the entire pcm data into RAM Which psp doesnt have much of loading a whole song would probably have issues. So try use MP3 instead? It...