EGAMatsu

Results 33 comments of EGAMatsu

````/* fpslt_draw_wall(x1,y1,z1,x2,y2,z2,color,alpha,outlinecolor,outlinealpha) Draws a wall. Compatible with lite. Script made by TheSnidr http://thesnidr.blog.com/ */ ///////////////////////////////////////////////////////// //Initiate variables var dist; dist=fps_get_distance(argument0,argument1) if dist>fps_cam_maxdist{exit} var dir,xx1,y1,xx2,y2; dir=fps_get_direction(argument0,argument1) fps_get_xy(dir,dist) xx1=fps_xx y1=fps_yy fps_get_xy2(argument3,argument4) xx2=fps_xx...

that is the code that draws walls.

> Possibly sprite_get_texture not implemented on gmpsp? have you tried modifying the runners code?

![image](https://user-images.githubusercontent.com/58616438/78416224-5656b780-75dc-11ea-8511-bae3c58ee178.png)

the textures are wayy to ![image](https://user-images.githubusercontent.com/58616438/78455794-2e576a80-7655-11ea-823b-7ee1f03b51c1.png) compressed

> Is your room view size the same as PSP screen resolution ? GM runner just stretches it if it's not... yes

> I see, so its probably that the PSP itself doesnt have enough RAM to run it...hmmm > That could also be why earlier i tried to work the Undertale...

> > > I see, so its probably that the PSP itself doesnt have enough RAM to run it...hmmm > > > That could also be why earlier i tried...

> Iirc wav loads the entire pcm data into RAM Which psp doesnt have much of loading a whole song would probably have issues. So try use MP3 instead? It...