Milan

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@SolAZDev in commit 3c5e68404b92d6732082a8c42351809f93dad2be Marvin added some more Wear code, I'm testing it now with my Moto 360 gen 1 (Android Wear 1) and LineageOS with MicroG v0.2.9. So far...

So I received my new battery for my Moto 360, so I can now test & develop properly, as it didn't last longer than 5 minutes on the original battery....

I've created an implementation of this idea in my fork: [feature/text-highlighting@ebce9dd](https://github.com/DynaSpan/html2openxml/commit/ebce9dd57b4a9dcb096515e6f48f264c0e1e100a)

> I'm unsure whether it is a good idea to be too kind with users and try to find the nearest matching color. You will always find people complaining their...

Hi Onizet, I did some work a time ago, but since then I bought a house and it's been incredibly busy at work. I hope to find some time the...

Hi, I will post them ASAP. But it's basically this: ### Setup SocketClientManager.Host = host; SocketClientManager.Port = port; // Subscribing on different messages SocketClientManager.Subscribe((byte)MessageType.FACE, FaceDataReceived); SocketClientManager.Subscribe((byte)MessageType.VOICE, VoiceDataReceived); SocketClientManager.Connect(); ### Callbacks...

Yeah, you could just remove it from of the classes, should be 5 minutes work I guess. I just pushed this on GitHub so other people could easily adapt it...

@chinmayabhat the message ID's are a byte enum. It's because in my use case I had to sent different types of messages over the same socket. So with this message...

@chinmayabhat if you [check the code example above](https://github.com/DynaSpan/MixedRealityNetworking/issues/1#issuecomment-368627080), you will see that you can 'subscribe' on a message ID. This means, that whatever method you bind to it, will get...

Depends on what kind of values you put in the message. The message gets send as a byte array and the NetworkMessage class supports reading integers, floats, longs and bytes....