VMF2OBJ
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Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models)
Since a lot of people use gameinfo.txt so that hammer can find their external resources, it would be helpful for the program to do the same
Currently there doesn't seem to be any support for using VPKs that belong to third party source games, like Dark Messiah and Vampire: The Masquerade. Using those VPK's gives an...
The map porting works pretty good so far, but one thing I would really like to see are overlays/decals. A solution to get them into a simple OBJ would be...
When I try to convert a gmod map, for whatever reason on the 4th step it freezes on 6% because it can't find arcade.smd Processing entities... 6% [> ] 263/4247...
Hello, I'm using vmf2obj version 2.0.0-rc3, and here's my problem 
Now that the thing is confirmed to work, we ought to clean it up a bit. Ex: We have a gson that we imported but the only time it's ever...
If a brush used multiple materials, it is possible for the .obj file to switch back and forth between the materials multiple times. For optimization, it would be nice to...
Similar to #1, If there are duplicate vertex normals, they can be combined/collapsed into one so that the data is not repeated. The struggle with this is making sure any...
If there are duplicate vertex textures, they can be combined/collapsed into one so that the data is not repeated. The struggle with this is making sure any faces that use...
I tried to convert a map that I made for gmod using the default materials but the program was unable to find a ton of the materials Upon looking further...