Results 31 comments of DustinLin

Can't seem to reproduce, testing with a set up of geodude with sturdy and 2 opposing swampert with surf, endures the first surf but dies to the second There is...

Think this was fixed, not sure exactly which PR though https://github.com/pagefaultgames/pokerogue/assets/39450497/b0b09c6d-f4ef-4307-b28d-f3114a1c0370

Good idea, I would suggest adding a bullet in the template to link a specific issue to the PR (if applicable)!

can someone close this issue? PR #604 is merged

thanks for such a extensive write up karl, the intention is to show the number if hits **before** the fainting. I'll look into reproducing your set-up. In the original PR...

that seems like a different bug, if a pokemon dies it gets it's `BattleScene` removed, if that same pokemon was queued to do something, then referencing it's `null` scene could...

@karl-police i figured out the bug behind the no-effect behavior, it has to do with conditioning the messages on if the move actually does damage or not (~line 1645 in...

@karl-police I believe I have fixed the game breaking self-faint bug you pointed out. I've tested and things still seem to be in order, it would be great to get...

I think that is the intended dialogue for levitate? It seems like the ability is showing, and i'm guessing the dialogue reads "it has no effect". As to @bennybroseph 's...