Dunkhan
Dunkhan
This is not fixed, any word on this?
This appears to be fixed now. However all their equipment is deleted. This may be intentional.
I had the same issue on the same project (linked here from their discord) and was able to resolve it by adding enet in Nuget instead of a raw dll...
I am on linux, sorry that should have been in my comment. Seems it won't work for macOS then, pity.
Tried with beta 4, exact same list of errors
This is no longer occurring. There have been extensive changes to the RichTextLabel since this was reported, likely one of those fixed the issue.
> Why would you want it besides migrating away from ancient MSI/exe installers? It provides better integration with OS because it now has an actual concept of "application" instead of...
It just occurred to me that discussion in https://github.com/godotengine/godot/issues/68814 implied there might be an issue using themes from older versions of Godot. It might be sensible to let this bug...
Alright old themes are not supported at all, these are ancient. I will report a new issue if and when I get around to building my own themes if there...
I created a branch with only one theme to switch to, switching to it at runtime causes the crash: https://gitlab.com/gametheatre/poriferareader/Porifera/-/commits/godot_bug_69209 Notes: I have no idea how old this theme is...