Dulciphi

Results 9 comments of Dulciphi

Soldiers gotta eat. I'd try putting their source of food closer to where you want them to be. The current devs have done a massive amount of work in updating...

Request to also add a processing recipe for wheat to flour. 1 wheat = 1 flour. Would require an additional vanilla furnace recipe to smelt flour to bread. I believe...

Ideas,suggestions: Separate blocks operated by a craftsman or player with a hammer. No multiblock - it's not needed. The setup would be perfect for courier and/or conduit integration. 1st block...

apologies for popping this here but I didn't want to make a new issue and it is related. I'd really like to add satellites. I can see from the existing...

oops. Note to self: when making a donation to Pam requesting a new crop with recipes, also donate to the guys who have to update their mod to accommodate the...

Apologies if I've misunderstood you and this isn't what you want at all. oreAmethyst (biomesoplenty:gem_ore@0) oreRuby (biomesoplenty:gem_ore@1) orePeridot (biomesoplenty:gem_ore@2) oreTopaz (biomesoplenty:gem_ore@3) oreTanzanite (biomesoplenty:gem_ore@4) oreMalachite (biomesoplenty:gem_ore@5) oreSapphire (biomesoplenty:gem_ore@6) oreAmber (biomesoplenty:gem_ore@7) oreApatite...

What I've tried to do is include the new mappings by oreDict. I guess I can find the old mappings from the original COG configs? What I'm trying to say...

These are the working configs I've done so far in case anyone else needs them in the mean time. [custom.zip](https://github.com/lawremi/CustomOreGen/files/1372839/custom.zip) Includes: BiomesOPlenty.xml Forestry.xml ImmersiveEngineering.xml MagnetiCraft.xml Mekanism.xml ThermalFoundation.xml All default settings...