Meister Duion
Meister Duion
When in first person and shooting for example the sound appears to be in the right or left speaker or behind you, depending on the direction you move, this is...
I started fixing some Linux compatibility warnings, some I could not solve yet: Linux Compatibility Warning: worldEditor != WorldEditor Linux Compatibility Warning: particleEditor != particleeditor Linux Compatibility Warning: treeview !=...
Some default settings for game objects could be changed to better defaults, like material settings, should be default to showfootprints 0, since you rarely need them and they are enabled...
When a server hosts a level that is not present on the client in that folder or with that name, then for the client a levelname.mis.decals file is generated and...
https://github.com/Areloch/Torque3D/blob/EC_Experimental2/Templates/EntityComponent/game/scripts/behaviors/render/clientVisibility.cs https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/shapeBase.cpp#L4807 I need to hide a mesh (the head) from the player model for first person, since I want to use true first person mode, but I need to...
The particle effects from bullet impacts, footpuffs etc are too bright in dark lighting settings like night. To reproduce this issue load the night level and run around the sand...
Sometimes this is a problem, if you for example want to place items that can be picked up and you do not have flat ground or want to place them...
There is just a basic camerashake as weapon recoil that does not affect the aiming for real and is just a visual feature. What would be needed is a more...
Currently the vehicle physics are not very flexible, this means for example if you drive your vehicle at full speed against a player it will suddenly stop, so it would...
Currently there is a different default footstep variations, light, hard, metal etc, the problem is, that the ImpactLightSoftSound does not work somehow, it is "impactSoundId = "0";" in material editor,...