DriftWare07

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Our boys down in science, well, _they_ know how to fill stuff with bullets. Drop a couple of those into a pneumatic piston and it fires the whole shell. _That's...

Even though the car is a rigidbody, it always clips into or through other staticbody nodes, besides the one directly under it... Anyone know ant fixes for this?

Bro this repo is dead. Maybe ask on the gamemaker studio discord server?

Idk if this is a dead repo, but I can't get it to work on windows, it runs and has a toolbox, doesn't actually do anything.

I take it this is a dead project. Look mom, I'm necroposting!

I'm using standard Godot 3.5. as for gpu, I'm using an rx 50. Sorry about the late reply. On Sunday, October 9, 2022, Hugo Locurcio ***@***.***> wrote: > Which hardware...

I'm out of town as of now, but I can get back to you asap.

Is there a projected date for this new demo project? I'm trying something similar in 4.0 but I can't manage to get the car to 'stick' to the track like...

I've also tried to do this with collision normals but i can't get it to work right