DriesSpectrXR

Results 9 comments of DriesSpectrXR

Just gonna leave a comment to say thanks for the package! For my project World space UI would be very useful but I understand that that isn't easy :)

There is a line in the GPU Fog (URP).shader at line 248. the line says 'uniform float4 _CameraDepthTexture_Texelsize". Just comment the line and save and it's fixed

Adding the HDRP Runtime assembly fixes the errors. ![Image](https://github.com/user-attachments/assets/c908605c-cb2b-4558-acad-73f75df77398)

Edit 1: I've managed to stop Unity from crashing. But it's not performant at all at the moment. I have a CancelThreads method that blocks the main (calling) thread until...

Yes I see what you mean. It's a valid point but I'll add some safeties in place. fe. Distance between points can only be smaller than 1m.... It doesn't have...

We're working with clients that provide their point clouds so it can range from a single room to a building or a large ship. The largest point clouds I had...

Yep great points, will try to implement them

Will post some updates here as well just FYI. Have been doing some test with the current implementation on the measuring v3 demo sample you've provided with the mouseButtonDown. Currently...

I see what you're getting at. It definitely has a usecase but I'm also using it in VR and I think it might look a bit weird like that. We're...