Dreamwalker666
Dreamwalker666
Well I feel embarrased I didn't have the original code I was using. So I whipped up a quick test project that was similar in layout to what I was...
I was wondering if a mesh network could be used to peform the linking of servers together I did spot this http://meshbird.com/ (I know it's node discovery probably isn't correct...
Came across another peer2peer type network this is a library though https://github.com/weaveworks/mesh I think it's an interesting idea to build on top of a fault tolerent network which can handle...
Exactly what I was thinking as well. My main blocker is how does it find it's nodes?
I have noticed this behavior as well
I am also looking on how to do this any advice? Also apply new filter/sort as well.