Tyler
Tyler
## Contribution Standard Info Thanks for contributing! If you are contributing to an “Open Project” such as LSSS, ATAR, or Free Parking, and did NOT make any modifications to the...
# IAutoEnumerator Source Generator Iterator methods (methods that contain `yield return` expressions) are an expressive way to describe sequences of logic spread over a period of time, a complex data...
# Kinemation: Virtual Mesh Generation Virtual geometry is a hot topic as of late. Ever since Epic Games announced Nanite, and later gave presentations on how they made it all...
# 2D: CVVS While 2D is not my personal focus with this framework, I am not opposed to 2D features being added by the community, and am willing to help...
# Mimic.UKCC Unity’s Kinematic Character Controller package is well-liked by the community. However, its dependence on Unity Physics means that projects which use it also inherit the many problems of...
# Calligraphics: PrevCurNext MultiObject Calligraphics has a powerful character parsing engine. But currently, it assumes that every pieces of renderable text has a single Unicode attached to it. This task...
# Mimic.Shuriken: Camera Independence Unity’s built-in particle system is a solid tool for creating particles, and it would be great if we could leverage the wide variety of already-built effects...
# Psyshock: Runtime Mesh Collider Blobs Psyshock uses Blob Assets for some collider types, such as Convex and TriMesh. However, currently these may only be constructed during baking. We would...
# Myri: Layer Masks Runtime Myri at some point needs layers and mixing. While there are multiple pieces to this puzzle, this is one of the first steps. ### Task...
# Core: Typed UnsafeParallelBlockList `UnsafeParallelBlockList` is a fast data structure used frequently in the internals of the Latios Framework. It was originally written to be untyped so that `InstantiateCommandBuffer` instances...