DreamNik
DreamNik
> Have you tried with current Qt5.11? Now it works :) Got one error, fixed in last commit. > This patch broke compilation Stellarium on Windows. Now fixed. There were...
The one major problem, that I haven't tried to solve is touch and gestures. It works right now. Both pan and pinch (zoom). But it doesn't feels natural. The gesture...
> The window Location catches around 40% of scape on my monitor with 1920x1080 resolution. Our GUI already oversized and after your changes it will be unusable on 70-80% of...
Here you can download some current latest android builds: https://drive.google.com/open?id=1zP6JEOuF4vbsziwofh6mfUDt5HZKaSbh I'm using WQHD version (Samsung S7). If you using other lower resolution devices, you can try HD version. But this...
Unfortunately, the question is not how to build WQHD but how to build HD version. The "HD" version had different GUI scaling. I'm currently thinking to revive the branch and...
I neither tried to run or saved the "HD" sources. As far as i remember, first this is to edit default_cfg.ini properties "screen_font_size" and "gui_font_size".
Please, keep in mind, that last versions of this branch do not intended to change GUI in any way to be more usable on mobile platforms. Hitting some buttons (like...
> so this will be a huge effort. Yes. Especially maintaining two separate GUIs. So it's much easier to run desktop GUI as-is with extended touch control capabilities. That's what...
The android build is a complete mess because of dependency hell. Basically you need all the libraries to be available on build host (this is very unlikely) either integrate all...