Dread Knight

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@aybanda Heya! Any progress with this? 2 weeks passed already...

> Yooo @DreadKnight, Can you assign me please. I wanna try poke this one out @codemaster321 Glad you're poking at this, I've assigned you to it 🐻

@codemaster321 Usually people are too afraid of poking at abilities, but the stuff is very important ⚠️

> @DreadKnight , I'm working on the passive ability alongside. Just wanted to know whether Gumble should be dropping cherry after dying? Yeah, but only if the drops setting is...

> I also have implemented the goo trap. and wanted to know whether the goo trap should be destroyed as soon as some other trap by x unit overlaps it...

> Aight gotcha. @DreadKnight One more query headin your way haha, so lets suppose scavenger gets stuck in the goo, so can he use passive ability to fly to a...

> @DreadKnight, I had one question. I dont think so the passive ability can be upgraded since its triggered when gumble dies. Further, all other gumble abilities get upgraded when...

And actually having the project being Greenlit afterwards. On steam projects it has over 70% approval rate, so that's pretty good and encouraging. It would make it easy for people...

Not really needing online multiplayer for having this on Steam, but it will sure help no doubt. One step at a time. Looking into number of votes required for GreenLight...

@codemaster321 Heya! This issue is first vital step towards having functional online multiplayer feature -> https://github.com/orgs/FreezingMoon/projects/11 Nakama gets removed in the process and replaced with Open Match, as it was...