Dread Knight
Dread Knight
Seems I forgot about this quite a bit, even just missed it this year. I've made myself a Google Calendar entry for it and a Google Developer account as well,...
I've also created an event on Discord -> https://discord.gg/FQeg35wc?event=1209856478308208711
I've submitted the game to Crazy Games again and it's up for moderation. Good news is that they support iframe games nicely & I also poked at #2251 even better...
> Hi, I'd like to take a look at this issue. I was thinking of implementing it in a way where the creature will drop off the screen in a...
@nikhilhex Heya! Sure thing, assigned. 2 weeks soft deadline 🐻
> What script makes the cursor look the way it is when targeting? Loading the texture https://github.com/FreezingMoon/AncientBeast/blob/master/src/style/styles.less#L174 Applying the texture https://github.com/FreezingMoon/AncientBeast/blob/master/src/utility/hex.ts#L541
> what script do you actually make the texture follow the mouse I'm pretty sure I've linked to it already, if not, then I'm clueless. Stuff there more advanced than...
> This may also be above my current coding skills and knowledge of this project so I feel it would be better if somebody else gave it a try for...
> Can this be closed [as of this decision?](https://github.com/FreezingMoon/AncientBeast/issues/1587#issuecomment-1623643126) @andretchen0 The 3d for gameplay later on should most likely be handled by Phaser v4 or later imo; we'll rely more...
> Nothing against Phaser. > > I don't mind dropping Vue/Tres/Three.js (or a similar combo) in favor of Phaser, but my vote would be not to blend them. Well, Phaser...