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Open source library for N64 development.

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I have this display function: ``` /* Assure RDP is ready for new commands */ rdp_sync( SYNC_PIPE ); /* Remove any clipping windows */ rdp_set_default_clipping(); /* Enable sprite display instead...

fixed-in-preview

I'm still getting my head around makefiles and linkers, but I ran into a problem using `` functions. Because I didn't know what I was doing with the makefile, I...

You mention requiring GMP, MPFR etc. to be required before compiling GCC, but this is not necessary. GCC comes with a script that'll download the prerequisites and compile/use them for...

It always uses `0x80000318`. Also see `system.c` which uses both addresses `0xA0000318` and `0xA00003F0`.

fixed-in-preview

I know some N64DD stuff has been released already, but adding some useful examples to libdragon couldn't hurt.

The header tool does not allow you to set or set the territory code in the header to any ROM file created during the compile process.

N64 natively supports YUV texture format, while the sprite routines do not.

fixed-in-preview

Haven't really looked into this one. Might be more of an issue of fitting more than one item in TRAM properly. Haven't tried giving a sprite a nonzero texture slot...

fixed-in-preview

This PR adds support for custom resolutions by changing the replacing the existing `resolution_t` enum type with a struct type of the same name that includes width, height and interlacing...

These are deprecated now and we should migrate to newer alternatives: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/