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DragonBones C# Runtime

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Building ArmatureComponent with isUGUI param is true resulting vertextBuffers of UnitySlot's MeshBuffer null Unity 2018.2.18f1

NullReferenceException: Object reference not set to an instance of an object DragonBones.TimelineState._SetCurrentTime (Single passedTime) (at Assets/DragonBones/Scripts/animation/BaseTimelineState.cs:116) DragonBones.TimelineState.Update (Single passedTime) (at Assets/DragonBones/Scripts/animation/BaseTimelineState.cs:228) DragonBones.AnimationState.AdvanceTime (Single passedTime, Single cacheFrameRate) (at Assets/DragonBones/Scripts/animation/AnimationState.cs:932) DragonBones.Animation.AdvanceTime (Single...

在不确定的时候 播放时候时出现如下错误 ` if (this.displayControl) { for (int i = 0, l = this._slotTimelines.Count; i < l; ++i) { var timeline = this._slotTimelines[i]; var displayController = timeline.slot.displayController; //此处timeline.slot == null...

现在的工具能够制作UGUI/MeshRenderer的动画; 近期有推出SpriteRenderer的计划吗? 或者有相关教程,怎么自行修改吗?

Matrix stack full depth reached UnityEngine.GL:PushMatrix() DragonBones.UnityArmatureComponent:OnRenderObject() (at Assets/DragonBones/Scripts/unity/UnityArmatureComponent.cs:209) NullReferenceException: Object reference not set to an instance of an object DragonBones.UnityArmatureComponent.OnRenderObject () (at Assets/DragonBones/Scripts/unity/UnityArmatureComponent.cs:214)

This folder structure is not nice to maintain, maybe removing demos from this repo? For each fix / update the demos need to be updated

I've got an issue, my object's armature gets light only from the back, when others from the front. So, I can fix it by using Z Scale = -1, but...

能否再Inspector界面设置一个关于帧的进度条,可以通过拖动这个进度条来观看每一帧的动画。 这样我就可以根据这个每一帧的动画信息,做出别的一些调整。比如Unity内置的boxCollider2d的调整等。