DragonBonesCPP
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DragonBones C++ Runtime
Since UE4 runs with C++, is there any news of if DragonBones is going to be able to be utilised within Unreal Engine?
I've tried to build with 2 PCs. Also tried to build with the source "[demos](https://github.com/DragonBones/DragonBonesCPP/tree/master/Cocos2DX_3.x/Demos)", and now I am trying to build only "HelloDragonBones" only. but both have the same...
[Texture Packer](https://www.codeandweb.com/texturepacker)
Situation: I created an RPG character armature, added the character 100 times in game, GL draw call is about ~5-8 (together with other sprites on screen). Then I created another...
Hi :) I am using the `helloDragonBones` example, and trying to scale down my character: so i do like that : ``` factory.loadTextureAtlasData("data/sheep/Sheep_Ani_tex.json", &texture, "",0.5f); ``` but i got strange...
这个是否有加入你们项目的排期内呢?
void Bone::setVisible(bool value) { if (_visible == value) { return; } _visible = value; for (const auto & slot : _armature->getSlots()) { if (slot->getParent() == this) { slot->_updateVisible(); } }...