DougRogers
DougRogers
Using the existing sample and just changing the date stamp is the issue. There is some data in the sample that reflects the sample's current position, even though it is...
I am working on a solution. When CopyAllItems is not called, the duration is correct, but it introduces jittering in playback. I wish WMF was open source.
It looks like the jitter is a different issue. If I take the original code and add a start position, I get jitter in playback on the resulting video.
The attribute _MFSampleExtension_DecodeTimestamp_ is the issue. This also causes the jitter because the decode time is not correct. Still working on the fix.
This works for me. I copy the sample, except the DTS. The DTS for the destination sample is derived from the source sample time stamp and DTS. Add: ``` IMFSample...
Here is a link to an example. https://www.dropbox.com/s/edjsg3nlc62t943/BootySwing.mp4?dl=0 The arguments: ``` -s 20000 -d 5000 BootySwing.mp4 testOut.mp4 ``` produce a video that has the incorrect duration and where the video...
In sources,pro here is the line that is the problem: QTN=utils/QtnProperty include($$QTN/PEG.pri) The QtnProperty directory is empty
Add .ras format to the list :)
This one is MIT licensed. https://github.com/gametutorials/tutorials/blob/master/Win32/Loading%20PCX%20Files/bitmap_class.cpp
Based on this: https://github.com/gametutorials/tutorials/blob/master/Win32/Loading%20PCX%20Files/bitmap_class.cpp Here is an OS agnostic version that loads a PCX file into a QImage. This is 99% of what you would need to create a plugin....