Dylan Dumesnil
Dylan Dumesnil
However we do end up doing this, we should make sure Adding To/Removing From/Modifying the list shouldn't have a performance impact, so for example it shouldn't send RPCs right when...
That sounds good, I do want to avoid having to use custom container types (MDDictionary, MDList, etc) as it makes it more work to maintain in the future. For example,...
I think we'll have to pass in the node and then internally build the key, similar to how we do it elsewhere. I think we'll also need to the member...
I think as long as we make a "NetworkedList" work like a normal list when in standalone it should be okay.
This sounds like a good starting point for container replication. I'm interested to see how ConvertFromValue will be used exactly but I won't have time to discuss before you implement...
This is awesome, I love the replicated change network master, that's definitely beneficial. > Currently this replicator does not work with the GameClock, I don't know if we want it...
> This also means that you can't have any randomness in your sort This bothers me a bit as I could see a randomized replicated list being useful. Might just...
> Question is how long should prediction apply? Depending on the prediction algorithm, this might not matter. We could just predict what the value will be when the next update...
This is something I'm interested in as it's how I'm used to developing games. We'll need a breakdown of what needs to be done to fully support this.
So what we lose when ServerRelay is disabled is when a Client is a network master, other clients will not receive RPCs from that client. How should we handle that?...