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Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2...

Results 3 Unity-CommandBufferRefraction issues
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Hello, I am using Unity 2021.1.7f1, I follow all the importation steps and the material does not render as expected (applied on the sphere) :( : ![image](https://user-images.githubusercontent.com/2116674/118816164-3488c480-b8b2-11eb-9369-50740503ba84.png) Any idea ?

Hello, I was wondering if this is compatible with the SRP / LWRP? Cheers! O.

![image](https://user-images.githubusercontent.com/530629/30776643-6e7278d6-a0aa-11e7-93be-ac8fd8c9404b.png) ![image](https://user-images.githubusercontent.com/530629/30776660-b4046d82-a0aa-11e7-8da9-ef75bd7b2676.png) ![image](https://user-images.githubusercontent.com/530629/30776669-d7a65b7e-a0aa-11e7-9b31-23a82dfeadae.png) ![image](https://user-images.githubusercontent.com/530629/30776705-77c565b4-a0ab-11e7-9fac-3d61d49e6190.png) ![image](https://user-images.githubusercontent.com/530629/30776716-9c4a5a48-a0ab-11e7-9c64-727bf59c4401.png) ![image](https://user-images.githubusercontent.com/530629/30776719-ad4a96fa-a0ab-11e7-91c4-17881574ab7a.png) ![image](https://user-images.githubusercontent.com/530629/30776913-a0a9b4ea-a0af-11e7-886b-46abddbddd29.png) ![image](https://user-images.githubusercontent.com/530629/30776943-0914538c-a0b0-11e7-9f6f-9909814b7fbd.png)

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