Unity-CommandBufferRefraction
Unity-CommandBufferRefraction copied to clipboard
SRP / LWRP
Hello,
I was wondering if this is compatible with the SRP / LWRP?
Cheers!
O.
Was wondering the same. It uses OnPreRender()... so don't think so. A way to translate this would be to use maybe the post processing stack and adding it as a post process pass. Will give that a try.
This was made for the now called "Legacy" non SRP pipeline. Sorry :'(
Was wondering the same. It uses OnPreRender()... so don't think so. A way to translate this would be to use maybe the post processing stack and adding it as a post process pass. Will give that a try.
Correct, this was made for the now called "Legacy" non SRP pipeline. Sorry :'(
If you got it running with the new SRP stuff, feel free to post a link to your stuff here :)