DoomDivine
DoomDivine
> Yep, your idea move Perlin algorithm to shader is great idea. I will note here some reference: [patriciogonzalezvivo GLSL Perlin Noise](https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83) [University of Illinois Pixel Shader Perlin Noise](https://www.csee.umbc.edu/~olano/s2001c24/ch10c.pdf) Hey...
> **It would be nice to have additional graphics settings in the in-game menus, or at compile time.** > > I've compiled GameplayFootball on a Focal Fossa based distro (Puppy...
> Thank you Antonio for the valuable comment! I will add it to the installation instructions. Hey there, i had a doubt regarding this game: So, if i want to...
> Hi! No, it shouldn't lag unless you have a low-spec PC or running it in the virtual machine. The other reason might be Debug build: on one of the...