Patrick Dulebohn
Patrick Dulebohn
Adds a per-layer toggle just below the opacity slider to use the Alpha VCol values and blend the texture. Still needs sanity checks.
Small fix to adjust the FovX formula in the Post Effects Mod to make GUIs the proper width in-game.
* Adds properties and UI for a potential clothing clickable mod that uses xTakableClothing.py Note that this does *not* add the actual clothing item for the avatar to GlobalClothing, but...
Sets the default of the share function to false along with an extra check before creating a default share region. This ensures extra, unneeded share regions will not be added...
Not exactly my bug per se, but another explorer has reported getting a few errors when they went from 0.13 to 0.14: `Error: SoundEmitter 'NameOfTheSoundEmitter': Sound 'NameOfTheSound.ogg' failed to open...
When trying to export Kirel's light garden wiring, I found that, with the glare sprites, referencing the texture for its animation to fade in and out shows that Korman doesn't...
Not entirely sure when this cropped up, but it's something I've noticed in Veelay previously and now in Noloben. The waveset, despite having a higher passindex and set for alpha,...
Another one of those "meant to post this long ago, but completely forgot" issues. When appending objects between one Korman blend to another, the objects that are imported carry over...
This was found purely by accident. If one sets a named animation's start and end keyframes and at least one of the keyframes doesn't actually exist, it causes the animated...
A small but noticeable bug when working on Tiam: When an object has both a decal (for footprints, for instance) and a Visibility Set attached, it causes the decal to...