korman
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Wavesets don't appear to be utilizing alpha or passindex
Not entirely sure when this cropped up, but it's something I've noticed in Veelay previously and now in Noloben.
The waveset, despite having a higher passindex and set for alpha, appears to still eat through objects with lower passindices and that also have alpha. Turning off the alpha on the affected objects fixes this, but makes properly blending textures difficult.
Is there a way to force the waveset to blend properly with alpha objects below it? Is there a combination of settings in the Blending mod that would work? So far, no combos in that have worked.
Is there anything I can help with to get this PR through?
Hi @luuksommers, Sorry for the (very) late reply. This pull requests looks all good! Thank you so much for taking the time to fix this. I'll make sure to include this in the next release of the package.